![]() Here on Noveria, the companies are all trying to spy on each other. On Feros, ExoGeni perpetrated a horrific crime by deliberately placing colonists over the Thorian to see what it would do to them. ![]() Given the Trek-like tone of the rest of this universe, I find the heavy-handed “evil corporations” angle to be kind of odd. But then you'll have to shoot like 50 dudes to get it to the people who need it. I can’t imagine why would would need baffle walls here and not there.? Peak 15Īccording to Mass Effect, in the future you'll be able to synthesize a cure for anything, with no medical training or ingredients. The Citadel had a larger area, a more complex backdrop, a more open design, and more NPCs. the annoying loading-screen elevators as an unfortunate limitation of the engine, but did the designers really need to have us crossing this empty space and running around all these baffle walls so many times I assume the baffle walls are there to cut down on how much the game needs to draw, but even if you removed them these places would have a fraction of the detail we see in the Citadel. We can forgive Or at least, *I* can, you big meanie. The other problem with the area is the need for excessive backtracking. It would seem like an abstraction of “we didn’t want to depict the Mako moving around in a cutscene” instead of “we forgot that tanks aren’t naturally occurring”. You’re welcome.” Even if it wasn’t clear how the Mako was transferred from one side of the building to the other, it would at least smooth out this seemingly impossible situation. If Joker called and said, “Oh, by the way commander, so-and-so at the dock says we have access to the garage so I told them to transfer the Mako out there for you. ![]() I think I needed just one line of dialog in there somewhere acknowledging this. 2 more to enter and leave the lounge again. 2 rides to enter and leave Lorik's offices. 2 rides to enter and leave the lounge to meet Lorik. You can get through this section with only SEVEN elevator rides, but only if you know what you're doing so you don't make needless trips. Is the Mako in the garage supposed to be from the Normandy? If so, then how did it get there? If not, then is this just a… public Mako? Like, is this bouncy tank turret and machine gun just up for grabs for anyone who comes through. While I praise this game as a “Details First” story, this seems like a pretty big detail to overlook. I forgot to get a screenshot, but I’m pretty sure you can even see it on the map if you visit the garage entrance before you’re granted access. But that’s not a very good reason to have all the walking and elevator riding.Īnd yes, it makes no blazing sense in the universe that the Mako is already in the unreachable garage. If it wasn’t for all the walking and elevator-riding the whole thing would be over in less than five minutes. Then you have a little scuffle at Lorik’s office, and you decide which of the previous three people you want to work with in exchange for a pass. You go from Administrator Anoleis, to Agent Parasini, to Lorik, where each of them tells you their particular agenda. who won’t grant you a pass to access the garage, which you need in order to reach the Mako and drive up the mountain to Saren’s lab. Administrator Anoleis is a corrupt jerkface Wouldn’t this quest be more interesting if he was a nice and funny guy, and was only an asshole to the people he had power over? You’d need a different reason to oppose him, but “Guy who is cool to the player but a tyrant to everyone else” might be a fun hook. This is a simple quest that feels long because of the elevators we have to ride. Well it wouldn’t be a proper RPG if we didn’t run into a plot-driven door at some point. ![]()
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